CLASSES
CLASS-related efficiency is one of the core mechanics of Influence
Every Action that your Crew takes is associated with a particular CLASS
- Crews containing MORE THAN ONE Crewmate from a CLASS receive an efficiency BONUS when performing an associated Action
- A PENALTY is incurred for performing an action when the Crew initiating it lacks AT LEAST ONE Crewmate from that CLASS
- These CLASS-related BONUSES or PENALTIES usually manifest in the form of reduced or increased times taken to complete Actions
Importantly, the efficiency bonus gained from having more than one CLASS in a Crew does not scale linearly. The following table demonstrates the diminishing gains from having additional members of a CLASS in a Crew:
# of CLASS
Base Efficiency
Δ Efficiency
0
1
2
3
4
5
50%
100%
125%
138%
144%
147%
–
100%
25%
10%
5%
2%
As an example, constructing an extractor (the building used to mine resources from asteroids) is an action (Start Construction) associated with the Engineer CLASS. Here is an illustration of how a Crew composed of increasing numbers of Engineers affects the time taken to complete that action:
# of Engineers
Base Time
Δ Time
0
48h
–
1
24h
24h
2
19h 12m 0s
4h 48m
3
17h 27m 17s
1h 44m 43s
4
16h 41m 45s
45m 32s
5
16h 20m 26s
21m 19s
Crewmates also possess or may gain other skills that can provide additional BONUSES to the efficiencies of their Crews
>>>TRAITS