ADALIA.

                     ACADEMY 

CLASSES

There are five CLASSES of character in Adalia:

CLASS-related efficiency is one of the core mechanics of Influence

 

Every Action that your Crew takes is associated with a particular CLASS

  • Crews containing MORE THAN ONE Crewmate from a CLASS receive an efficiency BONUS when performing an associated Action
  • A PENALTY is incurred for performing an action when the Crew initiating it lacks AT LEAST ONE Crewmate from that CLASS
  • These CLASS-related BONUSES or PENALTIES usually manifest in the form of reduced or increased times taken to complete Actions

 

Importantly, the efficiency bonus gained from having more than one CLASS in a Crew does not scale linearly. The following table demonstrates the diminishing gains from having additional members of a CLASS in a Crew:

# of CLASS

Base Efficiency

Δ Efficiency

0

1

2

3

4

5

50%

100%

125%

138%

144%

147%

100%

25%

10%

5%

2%

 

As an example, constructing an extractor (the building used to mine resources from asteroids) is an action (Start Construction) associated with the Engineer CLASS. Here is an illustration of how a Crew composed of increasing numbers of Engineers affects the time taken to complete that action:

# of Engineers

Base Time

Δ Time

0

48h

1

24h

24h

2

19h 12m 0s

4h 48m

3

17h 27m 17s

1h 44m 43s

4

16h 41m 45s

45m 32s

5

16h 20m 26s

21m 19s

 

Crewmates also possess or may gain other skills that can provide additional BONUSES to the efficiencies of their Crews

>>>TRAITS