Learn to thrive in the Adalian belt
Clear and up-to-date guides for Influence, from recruiting your first crew to mastering production chains to managing your trading empire.
Hosted by Professor Zakalwe Grey, Chancellor of Adalia Academy.
Start here: step by step, in order
Getting Started
What Influence is, signing in safely, where to start, starter packs and your first crewmates, your first SWAY, and the starter missions.
Course 02Your Wallet and First Crew
The tutor-crew route: set up a wallet, hire an Academy tutor crew for a few SWAY, feed it, and get ready to practise on the Academy asteroid before you buy anything.
Course 03Extracting
Extract a raw material on day one, from a core sample your tutor crew already holds or a used one bought for a small price, collect it, and sell it before your hire ends.
Course 04Prospecting
Take core samples of your own with your tutor crew's Miner, read and improve them, see how traits change sampling, and extract from what you find.
Course 05Refining
Weather your olivine, make oxygen and carbon monoxide, and turn water into deionised water, salts, and calcium, learning about primary outputs, by-products, and why a Scientist matters.
Course 06The Acid Loop
Leach weathered olivine with sulfuric acid, turn the sulfur dioxide back into acid for the next round, make iron from the iron oxide, and sell the by-products.
Course 07Steel and Cement
Make steel, roll it into beams and sheets in a factory, and make cement: everything you need to build one warehouse on a new asteroid.
Course 08Starting for Real
Your first days in Adalia: recruiting, the starter missions, the game screen, and planning ongoing costs.
What would you like to learn?
Crews & Crewmates
Classes, traits and how crew bonuses add up.
Section 02Asteroids
The 250,000 asteroids of the Adalian belt and what they hold.
Section 03Mining & Resources
Find deposits with core samples and extract raw materials.
Section 04Buildings
All ten buildings: what they do and how to build them.
Section 05Production
Turn raw materials into refined goods, food and components.
Section 06Ships & Travel
Propellant, delta-v and planning routes between asteroids.
Section 07Trade & Economy
SWAY, marketplaces and ways to earn.
Section 08Land & Permissions
Leasing lots and sharing access with other players.
Section 09Going Further
Why Influence is on a blockchain, and trading beyond the game.