Course 03 · Lesson 01

Your warehouse

Facts checked 1 Nov 2026

Before you extract anything, find out where it will go: your tutor crew's warehouse, the one building on Adalia Academy where your crew can store things. This lesson also shows you how goods move from one building to another.

Your crew's warehouse

Each tutor crew has a warehouse of its own on Adalia Academy, named to match the crew: Academy Tutors I uses Academy Tutors Warehouse 1, Academy Tutors II uses Academy Tutors Warehouse 2, and so on, and Academy Teachers uses Academy Teachers Warehouse. In the game, select your crew's warehouse and check its name before you send anything there.

In Influence, every building has an owner, and the owner decides who may use it and for what. These are called permissions. The Academy owns the tutor warehouses, and has given each tutor crew permission to add items to its own warehouse and remove items from it. No other warehouse is open to your crew. It can lease the Academy's extractors, refineries, and factories, and trade at its marketplaces, but its own warehouse is the only place it can store goods.

  • How Much It Holds: A warehouse holds up to 1,500,000 tonnes or 75,000 cubic metres, whichever fills first, and for raw materials the space always runs out first. That's still room for about 34,000 tonnes of Methane, 77,000 tonnes of Water, or 120,000 tonnes of Olivine: far more than you'll need in the Training Ground.
  • It Stays with the Crew: The warehouse goes with the crew from one student to the next. Whatever you leave in it passes to the next student.

Moving goods between buildings

Goods travel across an asteroid's surface by Surface Transfer: small hoppers carry them from one building to another, and the further apart the buildings, the longer it takes. Your crew needs to be on the same asteroid, but it doesn't need to be ready, so it can send goods while it's busy with something else.

  1. Select the building the goods are in and click Send From. Or select the building you want them to go to and click Send Here.
  2. Choose the items and how much of each, and the other building: the Destination if you clicked Send From, or the Origin if you clicked Send Here.
  3. Check the Transport Time, click Transfer, and approve in your wallet.
  4. When the goods arrive, click Complete to unload them.

A transfer goes straight through only when your crew may remove items from the building they leave and add items to the building they go to. Sent anywhere else, it becomes a proposal that the other building's owner has to accept. For a tutor crew, that means your own warehouse is the place to keep goods. Later in this course you'll send them to a marketplace to sell.

Next, put your warehouse to use: Your first extraction.

Connect your wallet

Share your wallet address with the Academy. You will never be asked to sign anything, pay anything or enter a recovery phrase.