One warehouse, and what comes next
Facts checked 1 Nov 2026
Look in your warehouse: 400 tonnes of Cement, 350 tonnes of Steel Beams, and 200 tonnes of Steel Sheets. That's everything it takes to build one warehouse, and you made it all yourself, from rock and gas.
Why a warehouse
A warehouse is the first building on almost any new asteroid. Everything a colony does, from extracting to refining to trading, needs somewhere to keep things. It's also where the game's own starter missions begin: Make Landfall asks you to plan one, and Establish Storage to finish it.
On a real new asteroid you'd more often buy these materials at a marketplace there, or bring them in by ship, than make them all yourself. But now you know what goes into them, what they cost to make, and how long it takes. That's what will help you judge a fair price, plan a colony, and spot an opportunity.
What you've learned
- Extracting and Prospecting: Leasing extractors by the job, finding and improving core samples, and why fuller samples are faster.
- Refining: Processes, set-up and running time, primary outputs and by-products, and why a Scientist is worth a place.
- The Acid Loop: Recycling your inputs so you buy them only once.
- Steel and Cement: Your first factory jobs, and a warehouse's worth of materials.
- Your Crew: How classes, traits, and Arvad jobs change the speed and results of every job.
Before you hand your crew back
You can't build a warehouse on Adalia Academy, and everything left in your crew's warehouse passes to the next student when your hire ends. So:
- Sell Your Materials: Sell the Cement, Steel Beams, and Steel Sheets into the Academy's buy orders at Academy Market 2, where only tutor crews can sell.
- Sell Your Leftover Acid: Sell any Sulfuric Acid you have left at Academy Market 2. It's the most valuable thing you're likely to leave behind.
- Sell the Rest: Sell any by-products and spare raw materials that have a buyer.
- Finish Everything: Click Finish on any job still waiting, so nothing is left in an extractor, refinery, or factory.
Every SWAY you've earned stays in your wallet.
What comes next
You're ready for a crew of your own. Starting for Real takes you through recruiting, choosing an asteroid, and your first days. With what you've learned, you'll know which classes you want and what to build first. Good luck, cadet.